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One of the main reasons I chose Cubase over REAPER is the Arpeggiator. It is great for creating/sequencing loops. Cubase can create these loops automatically from samples or from MIDI notes.
However, to create great loops you need to have good loops. Cubase has an innovative feature that lets you import and create new royalty free loops from other, complete audio files. You can load any audio file and sequence it. Cubase will extract the loops from the audio and you can save them as your own loops. You can also load sounds for drums and bass for instance.
Phew! Welcome to our Cubase tutorial for beginners. We will teach you to get the most out of the most used version of Cubase for today. Today you will learn all about the Cubase Sculpture system, which is basically a feature that allows you to quickly and easily manipulate sound and volume levels within your mix.
CUBASE is able to assist you in achieving an impressive sonic transformation when you master your tracks. John Carmack said in 2003: “Even the most simple elements of a mix can produce wild, unforeseeable sound variations, especially if the volume is a non-linear function of the input signal”.
If you get your tracks mastered too well, you will not be able to listen to them anymore. It might sound great when you listen on headphones, but it will be a bit too overboosted when played on speakers, or on headphones in a car. If the track is not mastered well enough, it will be too limiting for this particular situation.
What is the best way to master your tracks?
There are many ways to master your tracks. The most obvious is to simply boost the loudness of the track as much as possible. However, is there a much better solution for both the majority of cases, and for everybody that wants to listen to music in their car? Yes there is.
When a file is mastered, most mastering engineers will raise the overall volume of the track by as little as 5% in the high end, and possibly up to 50% in the low end (from -10db to -20db.) This is achieved with a technique called automation. In this post, we will explain what automation is and how you can use it to achieve crazy results. Make sure to follow us on social media so you dont miss out on more informative music making tips and tricks.
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One of my problems with recording live was getting the best quality out of my own efforts. I worked with Betamax tape and later when I became tech savvy I went the digital route- I have a 1GB USB key with 24bit audio, nice to have. When working with Reason, I would use the Digital iZotope Ozone, but its costing a bundle and, frankly, it never does me any good as it produces sound that never sounded correct. In other words, I have never had any use for it and have no faith that it will ever sound good in time, so why waste the money on it-oh, because its just fun to blow up your internal speakers when your at home.
So, here’s where you come in.
I brought up Cubase, loaded up my import folder, gave my new product a name, inserted the physical media and dialed into the application.
Thanks! I’ve been looking for a reason to use it! What a great program for the dummies!
Unfortunately, due to a miscalculation on my part, I was able to record only my own solo performance in the Cubase project. However, my friend supplied me with the chords and lyrics to send to the Cubase project. This was very helpful to me in that it allowed me to key the words to my song. In the end, I wanted to show my son what I had done, and after a little bit of tweaking, my son was able to sing the song to me and play along with it. Best of all, I was able to record just the verse, play it back, and adjust it to the chorus.
This is how you would interface Cubase with Reason. In this case, I will demonstrate how to split your system. For example, I have 2 channel P.A. systems that I was trying to integrate. So, I created an audio track on my Reason page for the 1st channel. A 2nd track is created for the 2nd channel. I then turn up the mixer on 1 of the tracks until the 2nd channel is at full volume. I then turn up the mixer on the other track until it is at full volume. I then press the red button on the mixer to send the signal from the 1st channel to the 2nd channel.
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Main benefits of Cubase
What used to be a feature that was only available to the Push Track Editor workflow (with which Cubase had fewer options) has now been introduced to the full timeline. You can click and drag a clip to any position on the timeline, and there is a shortcut key for it: Edit > Select Transitions > Select Clip. The edit range of the clip (and the positions of any notes within the clip) is made visible, and can be set.
Cubase Keygens effects store becomes much more flexible. By default, all effects in a plug-in are added as a band to the applicable track. You can split them by role, or select any particular one to be the master plug-in effect. Each band can have its own parameters, which can be tweaked as the master parameters.
If your project needs a bit of help at the onset, then you may find you can get away with using Melodyne with ProTools. There are many similarities between the two platforms, and indeed, it is possible to import your ProTools session and add tracks and audio to Melodyne. Once edited, the audio can be exported back to ProTools via the Export functions in Melodyne. On the other hand, the Factories feature in Cubase for managing the way your tracks are arranged, as well as the way plug-ins are configured, are very powerful and make the process much simpler.
One of the more subtle improvements in the new version of Cubase is in its edit windows. Having been a long time user of the 16 bit version, one of the features i really appreciate is that the number of edit windows has been greatly reduced. This is not just a cosmetic change however, as it makes navigating your tracks much more efficient. This is all the more important when considering the many number of tracks Cubase can hold at once. Sure, you can always roll your tracks back to the old design, but that will involve a fair amount of work. Thankfully Cubase now remembers the position of your tracks, which makes resizing the arrangement window and changing it’s position a much simpler task. In addition, a custom layout window is now available for creating new layouts, which I find invaluable.
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Cubase System Requirements
- 512 MB RAM
- 512 MB of free space
- The first Pro-Format multi-oscillator metronome for Cubase.
- Bass drum replacement with automation.
- A new console for the tools like the Track Editor, Recorder or Transcribe.
- A new wavetable recorder for creating samples in the style of early analogue synthesizers, that can be connected to virtual instruments or standalone.
- A new MIDI synthesizer with a phrase editor, a scale editor, and a chord editor.
- MIDI-to-Groove conversion in the MIDI Track Editor.
- The new Retrospective MIDI Recording feature, which can save your day in case you forgot to press record before putting in your best performance.
- The ability to scroll through the Editor view in either direction, or to use the playhead to navigate the Timeline.
- The new hardware-optimized Ribbon view for the Editor view, which lets you have more visible and intuitive access to your current song.
- New MIDI recorder features like Noiseless playback, Retrigger and the ability to record performances of other tracks.
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